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Campfire VFX

In this project I wanted to see how well I could make a realistic small flame using mainly panning textures (rather than flipbooks). I used a flipbook that I created in Houdini for the smoke, but everything else was made from the two packed textures I created in Substance Designer. One for the flames, and one for the overall shape -- both are scaled to 512x512 in engine.

Flame material -- made using a panning tiling texture and flame shape mask. The flame is colored using a curve atlas in engine

Flame material -- made using a panning tiling texture and flame shape mask. The flame is colored using a curve atlas in engine

Packed flame textures from Substance Designer

Packed flame textures from Substance Designer

The used flame texture (stored in the blue channel)

The used flame texture (stored in the blue channel)

Packed flame shape masks from Substance Designer

Packed flame shape masks from Substance Designer

The used flame shape mask (stored in the alpha channel)

The used flame shape mask (stored in the alpha channel)

Smoke flipbook made in Houdini

Smoke flipbook made in Houdini

Substance Designer graph for creating different flame shape masks

Substance Designer graph for creating different flame shape masks