Modular building creation using a data table to create a dynamic menu for swapping facade styles easily. Building shape is controlled by a curve. Included is exterior prop instancing (in my case wall fans), interior prop instancing (in my case couches), stair-case generation, interior wall generation, roof generation, and per room light placement. Made in Houdini.
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Materials were made using painterly masks (made in Substance Designer) and color curves. Models made in Blender.